Stellaris Real-time strategy Strategy video game Gaming. Regenerative Hull Tissue: tech_regenerative_hull_tissue. " Looks like a potential gamechanger for ship builds. 2 beta game play that has left me scratching my head. In Stellaris multiplayer, the host's DLC is shared between all the players in the game -- the same holds true for co-op, even if one of the players is playing for free. Nov 20, 2017 651 349. Mid and late, I like a mix of long range artillery ships in destroyers and battleships, using destroyers and cruisers as point defense and strike craft. 2k. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. I was just playing the 2. Using the Hive Asteroid as an. I haven't tested this in game, but at in theory, the math of regenerating hull VS crystal hull says you need to survive about a month of getting shot for nano to win out. MrFalrinth • 5 yr. Everything is glorious. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. New comments cannot be posted. 2 (I) , +1. Mcgan Lt. Especialy when there far from a starbase to repair. I've reached an unusual spot in my 2. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. It is the year 2367. In that time you might as well go back to a Starbase. But a lot of Stellaris is about maximizing efficiency, so taking an extra year to kill a. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Per the 3. 4% Nanite Repair System: Now provides: – Hull Daily Regen +0. Stellaris Cheats; Technology Codes;. When I first started playing EU4 I thought naval attrition was, and still is, an excellent solution to exploring everywhere and conquering anyplace immediately. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). The lessons learned from this research will have the potential to. 315. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. Engineering research. So, S3/K-RH could refer to 3 small slots, kinetics and regenerative hull tissue (which would be an Interceptor corvette), LP2/CL-RB could be a Cloud Lightning destroyer with Point Defense and a Reactor Booster. There are two interesting range bands in Stellaris. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. This is when you need more armor and really benefit armor regen, from regenerative hull tissue. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Second level plating is awsome, but hard to find. Regenerative Hull (Daily +1 Hull +2 Armor) is terrible. P. It is my one major complaint about the game : (. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Original creator of the mod: Sam_. So the most shield regen I've been able to stick onto a cruiser is ~35 with shields up to Hyper and zeropoint power. Advanced Afterburners has even more value now in helping artillery ships 'out run' their chasers, which can completely change how combat dynamics work, etc. regenerative hull tissue) on all your ships. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Some examples are Gigastructural Planetcraft or Systemcraft. This is a searchable and complete list of Stellaris technologies and their IDs. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. As for the whales, I think if you attack and kill some, something happens but I dont recall. You can unlock it for your Ships too. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. . Anyone else had this issue?The scourge will completely destroy star ports they defeat, which can leave you without places to repair your fleet. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. 290 hull points. regenerative hull tissue) on all your ships. Disengagement in Stellaris probably ought to be viewed not as "the troop pulled back to a safe location" so much as "they crippled the ship but didn't cause the. So if your ship is down to 50% hull, it will. Shields regen at its listed rate regardless of condition. Obviously, using destroyers like this isn't a good idea because you'll end up with fragile and relatively expensive ship (well, compared to a Corvette). When installed on your ships, this tech can automatically repair your hull and armor at an even greater rate than the Regenerative Hull Tissue technology. No it's never worth it. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 2 beta game play that has left me scratching my head. Mobile view. If they moved it to a daily or even weekly scheme then I would be interested. share. The calculation to predict this outcome, which in game testing then proved correct, is: 0. I'm facing AI enemies that primarily use a combination of weapons. ago. In-combat regeneration occurs but its not a significant factor. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Stellaris Wiki Active Wikis. Crystal Hull is effective, with hit and run doctrine and a skilled Trickster Admiral. While they add the same amount of HP shields actually add more eff. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. yeah this. Stacking hit chance is best in slot. One note: You can still miss with 100% accuracy. 2 (I) , +1. Leave that space empty. " Looks like a potential gamechanger for ship builds. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Mobile view. The probability depends on the accuracy of the weaponry and the condition of the hull, the more damaged it is, the greater the risk. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Regenerative hull tissue seems nearly useless. Oh, I upgraded them and they repaired. Of course, this again takes up a very valuable slot that could have been used for something else. And on your larger ships, you want the Aux fire control or enigmatic decoders, to maximize your weapons' effectiveness. 2 beta game play that has left me scratching my head. 6. 0. you are on the last tier of technology. Living Metal can be used to make the Regenerative Hull Tissue Aux component and Nanites can be used to make the upgraded version of Regenerative Hull Tissue (I forget the name), but that component is a Leviathan tech unlocked by defeating. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. 2 (I) , +1. rather than focusing on a passive effect like hull regeneration. ago. Your perfect start is ruined, you got the Irassians yet again. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Zacctastic • 2 yr. 2 = static regeneration (2ARM/1HUL) + hit halts regen The space whales are largely irrelevant. I dont often use them but i like themStellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 5% armor regen vs. Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. 5. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. 3 to be a percentage. Technology. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. 1. Unlock the Regenerative Hull Tissue technology; Add 50% research progress if already unlocked; Gain 90-10000 Society. Bad spawn can sometimes translate into glory. Of course, this again takes up a very valuable slot that could have been used for something else. Business, Economics, and Finance. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. Capacity Boosters: tech_capacity_boosters. You do NOT need the original mod for this to work. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. I've reached an unusual spot in my 2. But, regenerative hull tissue feels more than a little strong, especially if you get it early enough. 2. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. Go to Stellaris r/Stellaris • by bunbun39. Regenerative Hull Tissue Buff 3. 0. Mass Extinction Through the Ages. M. . IIRC it is 2% hull regen and +5% armor. The tradition costs penalty being multiplicative, the AI not getting pirates, the endless colossus CB spam, the enigmatic fortress, the original/2. It seemed to me I was better off choosing aux equipment and auras that improved performance in some other way to. 5. Regenerative Hull Tissue is a close contender, but is locked behind actually finding the tech and is much weaker in effect. Its space ameobas that give you the hull regen tech and they are always hostile. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. Tall empires, especially Inward Perfection empires with the purity tree to boost fortress health further, can have extremely tanky fortresses. On your corvette fleets, you want afterburners to maximize evasion and speed. 20 votes, 22 comments. This article is for the PC version of Stellaris only. I'm facing AI enemies that primarily use a combination of weapons. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. This is why Stellaris desperately needs to the next expansion to focus on the combat mechanics of the game, because it is the area that (for me atleast), is the most lacklustre. 3. Sometimes my starbase would use “Regenerative Hull Tissue” instead of “Auxiliary Fire-Control” K. I was just playing the 2. 25% daily hull regen and +0. So out of combat, it's +0. By killing Space Wales you also make Space England hostile. They'd just die slightly slower. If you miss more shots it means you deal less damage which means you might lose ships because of it. I'm facing AI enemies that primarily use a combination of weapons. 0. 2 (I) , +1. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. and AI dont use Regenerative Hull tissue, or crystal infused plating upgrades, a battleship fleet with those upgrades, along with full gunnship cores with. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. Ship Building is a major feature of Stellaris. All types of planets. report. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. 3. 3. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. • 18 days ago. I thought replacing the red lasers with blue lasers would increase the fleet's power, but instead it dropped. 106 comments. May 23, 2022. Plasma - Low damage, melts armor like butter. Events. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. maybe someone could make a mod where they could be tamed or bred. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. I was just playing the 2. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. Because there are weapons that specifically counter armor and weapons that specifically counter shields, neither armor nor shields is a cure-all. I'll summarize the changes below, which are all tested and verified. ago. 6(II) , +2. Is there a consistent way to get it? Archived post. “It’s the shitblizzard Randy. More posts from the Stellaris community. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. Again no in-combat regeneration was observed :( These modifiers are used by nanite repair and regenerative hull tissue. Posted by 4 days ago. I've reached an unusual spot in my 2. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. So why doesn't Stellaris use this mechanic? Something like 2-5% attrition per jump. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. ago. A BS has 4600 Hull and with 3 Armor 2610. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. First level crystal plating is okay. Thats on the beta branch. 2: Stack speed buffs. In Galaxy Map, click the ship icon and. R5: so I'm playing a game of Stellaris. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. They havent done it. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Also devouring swarm gives it as a base but its 0. 2. I heard about how hull tissue was nerfed. 2 (I) , +1. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. TheAddiction2 Autocrat • 7 yr. regenerative hull tissue is an early game technology with no strategic resources, there's also the nanite repair systems which are nanites obviously, I'm not aware of the ability to heal ships with living metal but I've also never actually gotten any. First of all, shields daily hull regen is +1. I was just playing the 2. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. Stellaris Regenerative Hull Tissue is a revolutionary new way to prevent and repair damage caused by space exploration. 0 unless otherwise noted. Home; Guides; Code Lists. It depends on the situation. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. 2. I also have my own punishment for breaching the galactic conservation act for the tiyanki, if you do it im spawning five corrupted avatars in your territory. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. I've reached an unusual spot in my 2. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. If you have access to Living Metal then your ships will heal slowly over time without the need to return to a starbase. Uttermostmeat66 • 5 yr. War. Enclaves. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Display bug. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. There's about a 10 day delay though. Guardians. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. It's been a few months since I've played, but last I looked into it, neither regenerative hull tissue nor the Titan repair aura were fast enough to mitigate the need to visit starbases for repairs, at least during wars or crises. 5% of max every day. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. 4. Gave progress on "regenerative hull tissue" which guatarnteed the tech with maybe a 10-25% head start. I'm facing AI enemies that primarily use a combination of weapons. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. 6(II) , +2. As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. In Stellaris 3. May 23, 2022. 😎. Crystal Plating (hull point increase) Regenerative Hull Tissue (hull regen) and if you want to include the DLC: Enigmatic Encoder (increased evasion) Enigmatic Decoder (increased accuracy/tracking) None of those affect armor at all. does Regenerative Hull Tissue, the Titan aura, and other sources of regeneration repair during combat? Does the Artillery and Carrier Combat Computers "kite" enemies or do they stay still. 前置科技:. Not worth the research time IMHO. 2% – Armor Daily Regen +0. However, it's pretty worthless. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 4 ‘Cepheus’ Preliminary Patch Notes". All shield techs except Psionic Barriers,. Probably doesn't take much high tech energy weaponry to fuck up the atmosphere of a habitable planet, at least locally, and then people start dying. 407K subscribers in the Stellaris community. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 5/variable. 3. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. That used to give a fixed amount of regen per day, but was changed in 3. It's not worth it to use a lower tier power supply on Battleships. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I think its 10 days before it can begin to repair. About Stellaris Wiki. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2 beta game play that has left me scratching my head. " Looks like a potential gamechanger for ship builds. csv at master · ArchOfRebellion/Stellaris-Ship. , where a 0% to 100% scale is. Regenerative hull tissue is insanely valuable for attack fleets, as you can heal on the move, but if you’re playing defense it’s not important since you can heal at your starbases. LystAP. Join. While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. Best tech in the game dont you agree?Whales are different. ; About Stellaris Wiki; Mobile viewRandom Dec 22, 2018 @ 1:25am. I dont know if -10% daily hull regen is getting 10% hull damage daily. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. - Enigmatic Encoder now gives Disengagement. 0 // 0d1c Game Version. The problem with planetary defense is it gives the enemy an excuse to turn their utterly devastating space weaponry on the fragile planetary surface. non stellaris related content, and general paradox sales list partially. CryptoRegenerative Hull Tissue +2 Armor regeneration +1 Hull Regeneration heals your ships each day, useful for making hit and run tactics even more effective. If you can get one, a leader with the regen trait is better since it repairs 0. 3. Guardian regeneration speed discussion. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. From the incoming 3. 8k. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). Right there with you. Original creator of the mod: Sam_. Her group determines how. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Especially never ruin your titan with that stupid nonsence. Mobility shapes conflict. I'm facing AI enemies that primarily use a combination of weapons. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. Astasia. ) I wish there were an upgraded version of regenerative hull too. It's more powerful with regenerative hull tissue or the nanite version granting daily hull and armour regeneration of 0. But early on in. Stellaris already includes a massive amount of content, and one of the hardest things as a new content designer is to avoid retelling stories. All Discussions. 5. ask questions and/or talk about the 4X grand strategy game Stellaris by. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. - Regenerative Hull Tissue values have been rebalanced. Humor. 9 ‘Caelum’ is Out, What’s Next?. Regenerative Hull Tissue. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Printscreen Stellaris: Juvenile Amoeba Dissection event. Orek Vuul contains four Tiyanki Ox guards. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. Locked post. Whales give you regenerative Hull Tissue too but as a salvage when killling them, you get amoeba flagella from the space amoebas. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. It has a base of 100k Armor and 150k Hull, so even a single RHT would give it 1000 Armor regen and 750 Hull regen per day. Comet Sighted. Like advanced regenerative tissue armor that reduces upkeep, or components that reduce the overall cost of. 2 (I) , +1. Related: Stellaris: How to Survive an Endgame CrisisMajor updates have been made to the Unity system in Stellaris. I'm attacking star bases and they wont die. If you want to go full armor, make sure you have Regenerative Hull Tissue slotted in though, or otherwise your ships will have no natural regeneration at all, and do very badly if they have to take consecutive battles without being able to be repaired in-between. I dont know if -10% daily hull regen is getting 10% hull damage daily. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. C:Program Files (x86)SteamsteamappscommonStellarisgfxmodelsshipsmammalian_01 Related Topics Stellaris Real-time strategy Strategy video game GamingHigher damage per shot is sometimes useful for killing ships before they withdraw, but that only makes a meaningful difference in withdraw chance if the enemy hull is weak enough you can kill it in about 10 shots or less, and even a basic Corvette has 300 hull HP (needing 12 hits - or, more relevantly, 6 hits once the target is below 50% hull. Redirect page. 2; Reactions: Reply. 2. All fleets are even numbers of kinetic and energy ships unless fighting something specific. If I remember right it regens more armor per day than the hull. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. Event chains. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. Damage control system - attempts to repair damage in battle, similar to regenerative hull tissue but works much faster, but can only repair up to a certain limit Upgraded versions of auxiliary fire control component. It's the same number of ships but carrying more advanced weapons. 2 beta game play that has left me scratching my head. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). It changes Regenerative Tissue from 1% Armor Regen and 0. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. 5 regen a month? On 1600 hull, the 2% from regenerative hull tissue is 32 a month. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Starbases will auto-equip a couple modules of it, and it's a huge game-changer. I'm facing AI enemies that primarily use a combination of weapons. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. 再生舰体组织 (Regenerative Hull Tissue) 解锁:在鼠标浮层中查看. Tiyanki fleets can consist of Cows, Bulls, Calves and Hatchlings. There's about a 10 day delay though. Regenerative Hull Tissue can be salvaged. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. 2. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. 2. 3 have the issue where enemy fleets pick targets within only one ship class at a time?. Compatible with Stellaris v3. This article is for the PC version of Stellaris only. Hull has the most HP, the fewest weapons with bonuses against it, and works just like Armour. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. Aura that reduce enemy fire rate far, far more superior.